Kilia Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Kilia hails from a village terrorized by orcs. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and a deep hatred of orcs
Ideals: Optimist, Gifted. Flaws: Insane, Forgetful. Bonds: Enemies. Occupation: Farmer
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Banded agate (5 gp). Peridot (60 gp). Blue quartz (5 gp).
Alvyn Offund, Male Gnome [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He is an amazing painter.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Gifted. Bonds: Adventurer, Job, Military. Occupation: Bounty Hunter
Voice: Mousy voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 10)
Armor Class 12
Hit Points 62 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1700 gp.
Quilla Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. Her skin is fair and her fingers are delicate and long. Her golden hair is wavy and long. Her eyes are a pleasant amber.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born in a small island village. Like her father and her sister before her, after school she went straight into learning to become a Map Maker. She now travels the world, in search of power and loot.
Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion
Flaws: Emotional. Bonds: Poor, Job, Nature, Adventurer, Family. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 6000 cp. Citrine (30 gp).
Nedda Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of longbows, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her silver hair is drawn into a tight pony tail with a rose scrunchie. She has a dull look in her brown eyes.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. She is afraid of women and trembles around them
History: Born in a small village she learned the ways of the warrior from her father. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Racist, Insane, Shy. Bonds: Adventurer. Occupation: Bookbinder
Voice: Old Prospector
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Aquan, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp. 2 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!


