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NPC Generator

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Advanced [show]


Delre Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'10" when asserting herself. Her hair is auburn and curly. She wears large thick round spectacles.

Personality: She is fixated on the number 19. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born on a small isolated farm. Her childhood dream was to be a Painter, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Optimist. Flaws: Insane. Bonds: In love, Nature, Job. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Delre Bofdann, Female Dwarf Aristocrat 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 7 (-2)5 (-3)
Skills History +2, Investigation +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 900 sp. Solid gold idol (200 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Zykroff Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a black suit, blue shirt, and grey tie. She is portly but not overly obese. She has done her best to style her gold crest to look like a famous performer. She has a tattooed face.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Further she is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Zykroff grew up listening to her mother's many stories. Through the years after Zykroff was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Zykroff's mother didn't care for her much, and the feeling was mutual. She has since lost track of the people in her past.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and doesn't want to be a ruler and was forced into it by her family

Flaws: Antagonistic, Addict. Bonds: Adventurer, Family, Debt. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Zykroff Delmirev, Female Dragonborn Ranger 2
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)9 (-1) 14 (+2)16 (+3)
Skills Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Armara Blur, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who tends to wear a large green jacket. Her hair is greying and her face has many wrinkles. Her white eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. She receives visions of the future at random moments

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted she never wanted to apply herself. She inherited the family business which she has now maintained for 3 years.

Motivation: A deep hatred of dire rats; and further expansion of business

Ideals: Gifted. Flaws: Addict, Mundane. Bonds: Job, Enemies. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Armara Blur, Female Tiefling Aristocrat 4
Medium (5'6") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)9 (-1) 14 (+2)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. Golden yellow topaz (600 gp). Golden yellow topaz (600 gp). Deep green spinel (130 gp).


Social Check DCs


Gerald Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is black. He has a dull look in his brown eyes.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gerald was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Architect. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Secretive. Bonds: Family, Job. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Gerald Ainsworth, Male Human Sorcerer 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 9 (-1)14 (+2)
Skills Athletics +2, Nature +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp. Eye agate (14 gp). Malachite (14 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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