Ekk Shirley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman sports black clothing, slightly heavier than average wear, and sports empty pouches on her belt. Her hair is cut close to her head. She has violet eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She comes from a rich western family. When Ekk reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has since lost track of the people in her past.
Motivation: She seems to be bored by most things; and marry her sister to traveling adventurers
Flaws: Selfish, Mundane. Bonds: Family, Rich, Military. Occupation: Barkeep
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 72 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1100 gp. Black velvet mask with numerous citrines (40 gp). Black velvet mask with numerous citrines (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Solid gold idol (1200 gp).
Armara Mockery, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman is wearing a tight green one piece outfit complete with pants, hood, and a cape. Her dark red hair is slicked back into a classic pompadour. Her black unseeing eyes seem to look past you.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She uses divination through singing.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. After coming to the age of reason, Armara took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying sister.
Motivation: To get a good night's sleep.
Ideals: Gifted, Artistic. Flaws: Disease, Sensitive. Bonds: Poor. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 50 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Draconic, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: Violet garnet (600 gp). Moss agate (13 gp). 1 Minor magic item.
Yebe Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She dresses in tan turtlenecks beneath a grey coat with brown slacks. She keeps her chestnut hair in a pixie cut. Her blue eyes peer out from beneath her deerstalker tan hat.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She got into the Barrister business at a young age. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yebe fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing her hectic life and new Barrister responsibilities is difficult; and she feels the way she acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Bonds: Adventurer, Rich, Job. Occupation: Barrister
Voice: Soothing and warm
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 400 gp. 1 Minor magic item.
Gerbo Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an entirely tan suit with blue socks and a vest with buckled shoes. He has a long red beard with little hanging trinkets. His eyes are green and catlike.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also has developed a complete distrust of the Mortician profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He became a Miner soon after.
Motivation: Wants to open a new tavern; and many dire rats want him driven away
Flaws: Sensitive. Bonds: Job, Immigrant, Family, Enemies. Occupation: Miner
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
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