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NPC Generator

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Advanced [show]


Mormo Glee, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his green robe and has his lance always slung over his shoulder. He keeps his dark red hair in a flapper bob. His eyes are a pleasant gold.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. His mother was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: To protect his home; and wants to raise his children well

Ideals: Joker, Fighting, Persistence. Flaws: Addict. Bonds: Guardian. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Mormo Glee, Male Tiefling Expert 9
Medium (6'3") Tiefling, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 48 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)19 (+4) 16 (+3)7 (-2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Giant, Druidic, Draconic, Auran
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 110000 cp. Amethyst (130 gp). Jade (130 gp).


Social Check DCs


Fibblestib Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has a very tight haircut. His eyes are blue.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he is content

Ideals: Joker. Flaws: Mundane, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Fibblestib Daergel, Male Gnome Druid 8
Small (3'7") Gnome, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 49 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Orsik Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length silver hair. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.

History: Born in the south to a Sage, Orsik learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Sage like his father before him.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Athletic, Fighting. Flaws: Selfish, Shy. Bonds: Job. Occupation: Sage

Voice: Sore throat, cough

Attributes [hide]

Orsik Foamtankard, Male Dwarf Cleric 6
Medium (4'2") Dwarf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Just what you see.


Social Check DCs


Fulbar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'4". He typically wears white cloth garments or leather armor, and his gloved hand is found clutching a longsword. He wears a deerstalker hat to cover his moderate length silver hair. His violet eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in a small forest village. His childhood dream was to be a Hunter, but he was a colossal failure. He has worked as a Armorer like his mother before him.

Motivation: Wants to raise his children well; and doesn't want to be a armorer and was forced into it by his family

Ideals: Artistic. Flaws: Depressed. Bonds: Nature, Job, Family. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Fulbar Jamjar, Male Halfling Sorcerer 11
Small (3'4") Halfling, Lawful Good (CR 11)
Armor Class 12
Hit Points 32 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)4 (-3) 12 (+1)14 (+2)
Skills Arcana +1, Nature +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 gp. A necklace of small pink pearls (6000 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Minor magic item.


Social Check DCs

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