John Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a simple brown robe with yellow stripes complete with hood. His golden hair is lengthy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of western immigrants he idolized his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by dire rats. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Someone believes him a fraud; and a deep hatred of dire rats
Flaws: Terse, Insane, Impulsive. Bonds: Immigrant, Enemies. Occupation: Miller
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 11 (+0) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 4000 cp.
Thamuz Hope, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'7" eastern man, he wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. He wears a wide-brimmed hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: Calm and collected, he is a well trained Body Guard. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels kind of lost in life; and he has money and likes to spend it
Ideals: Logical. Flaws: Depressed. Bonds: Job, Rich. Occupation: Body Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 10 (+0) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +2
Possessions: 6000 sp. 1 Minor magic item.
Uthûg Colton, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can't help but pocket interesting objects he comes across
History: Uthûg was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He loathes his own lifestyle; and obtaining odd cultural halfling artifacts is his passion
Flaws: Depressed. Bonds: Criminal record, Poor, Adventurer. Occupation: Marshal
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 13)
Armor Class 10
Hit Points 61 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0
Possessions: 800 pp. Golden circlet with four aquamarines (6000 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Jeweled anklet (4000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold music box (4000 gp). Silver comb with moonstones (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Kilvar Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'5" and wears a grey cloak and cross-gartered red stockings. His right hand appears badly burned and disfigured. He sports a flattop hair cut. His hazel eyes peer out from beneath his small grey hat.
Personality: He is fixated on the number 57. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Insane, Impulsive, Disease. Bonds: Religious. Occupation: Tanner
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.
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