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NPC Generator

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Advanced [show]


Dee Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman wears red painted combat armor at almost all times. Her hair is red and curly. She tend to wears goggles to shield her eyes.

Personality: Dee is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born to loving parents in a slum to the south. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Bounty Hunter

Voice: Irish accent

Attributes [hide]

Dee Copperkettle, Female Halfling Fighter 3
Small (2'8") Halfling, Lawful Evil (CR 3)
Armor Class 16
Hit Points 20 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 10 (+0)15 (+2) 15 (+2)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5

Possessions: 300 gp. 4 Holy water. 4 Alchemist’s fire. 3 Thunderstones.


Social Check DCs


Harbek Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. He wears his golden hair up in a very large beehive style do. His gray eyes are slightly larger than normal.

Personality: This man loves dancing and to teach people dancing more than just about anything. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born several months after his father was called into army service. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Harbek began to lead the lost caravan. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the east

Ideals: Artistic, Entrepeneur. Bonds: Rich, Enemies, Military. Occupation: Servant

Voice: Soothing and warm

Attributes [hide]

Harbek Torunn, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)7 (-2) 7 (-2)2 (-4)
Skills History +0, Intimidation -2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp. Aquamarine (300 gp). Eye agate (12 gp).


Social Check DCs


Borun Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'4" and wears a weathered and beat up set of banded mail beneath an oversized red coat. His right hand appears badly burned and disfigured. He has a very tight haircut. His violet eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.

History: Born to a Dyer, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Optimist. Bonds: Adventurer, Poor. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Borun Whispermouse, Male Halfling Warlock 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 90 gp. 1 Banded mail.


Social Check DCs


Gomory Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he usually wears his yellow robe and has his nunchaku always slung over his shoulder. His black hair is smooth and relatively long. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Apothecary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's attracted to the PC; and regain custody of his son

Ideals: Optimist. Flaws: Disease. Bonds: Religious, Family, Has a crush. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Ilphelkiir, Male Half-Elf Barbarian 5
Medium (5'10") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)12 (+1) 9 (-1)15 (+2)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 300 gp. Star rose quartz (30 gp). Rhodochrosite (5 gp). Alexandrite (900 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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