Erky Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He has dyed his greying golden hair a little too much giving a sharp golden color. He has blue eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Erky is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in a small village he learned the ways of the warrior from his mother. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Scribe for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Joker, Fighting. Bonds: Family, Job. Occupation: Scribe
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 7)
Armor Class 14
Hit Points 30 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 900 gp. Freshwater pearl (12 gp). Rhodochrosite (12 gp). Star ruby (600 gp). Eye agate (12 gp). 1 Minor magic item.
Adran Teinithra, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has dyed his greying golden hair a little too much giving a sharp golden color. His hazel eyes lackadaisically let the world flow into them.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to make almost anything out of random pieces of junk.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Spice Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 8
Hit Points 7 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 9 (-1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp.
Dariff Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She prefers to wear flannel. Beneath her clothing is a huge mess of scar tissue. She has wavy black hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Dariff was raised in a hard working conservative environment. She worked as a nervous Carpenter and found it very stressful. She became a Carpenter soon after.
Motivation: She is currently in port desperately looking for someone to get her out; and expand her business
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Slave, Poor, Job. Occupation: Carpenter
Voice: Smooth and feminine
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 112 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
Possessions: 300 pp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Golden circlet with four aquamarines (6000 gp). A necklace of small pink pearls (6000 gp). A silver and pearl hairclip (100 gp). 1 Minor magic item. 1 Minor magic item.
Beloril Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He has a large grey mantle and cape that has been intricately interwoven into his pastel robe. His silver hair is drawn into a tight pony tail with a card scrunchie. His hazel eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Beloril enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Beloril was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac
Flaws: Antagonistic, Hedonist. Bonds: Poor, Job, Criminal record. Occupation: Herbalist
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1600 sp.
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