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NPC Generator

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Advanced [show]


Fargrim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Miller. His red hair is still thick. He has gleaming, smiling violet eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Fargrim took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.

Motivation: To be a Blacksmith again; and wants to work out more often

Ideals: Athletic, Joker, Gifted. Flaws: Depressed. Bonds: Job. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Fargrim Holderhek, Male Dwarf Ranger 7
Medium (4'2") Dwarf, Chaotic Evil (CR 7)
Armor Class 8
Hit Points 55 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp.


Social Check DCs


Oloric Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his chestnut hair up in a very large beehive style do. He has several tiny opal earrings on each ear.

Personality: He is calm most of the time but flees social interaction. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has achieved small success as a Crown-heir.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Rich, Job. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Oloric Trueanvil, Male Dwarf Wizard 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Persuasion +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp.


Social Check DCs


Criella Dread, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who wears a faded coat and loose pants complete with wide-brimmed hat, she is not a threatening figure. Her brown hair is heavily combed to the left. She has silver eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born at the edge of vast mountains. Her father had invested heavily in several trade routes and wanted her to inherit them. After months of barely getting by, Criella managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She has decided she is irredeemable; and seeks redemption

Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Nature, Rich. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Criella Dread, Female Tiefling Monk 7
Medium (4'7") Tiefling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 8 (-1)14 (+2) 16 (+3)15 (+2)
Skills Arcana +5, Athletics +2
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 11000 sp. Rock crystal (70 gp). Rhodochrosite (13 gp). Red spinel (120 gp). 1 Minor magic item.


Social Check DCs


Dean Brandon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries a battered greataxe and tarnished spear as well. He has moderate length black hair. His amber eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the north. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the north, certain he would find work there.

Motivation: A strong sense of loyalty to Gnomish people.

Ideals: Fighting. Flaws: Emotional, Hedonist, Racist. Bonds: Rich, Immigrant. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Dean Brandon, Male Human Ranger 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)17 (+3) 10 (+0)15 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Giant, Gnome, Ignan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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