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Advanced [show]


Tippletoe Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a blue armored body suit, with a simple black line shooting up and back down. She has a long black ponytail with little hanging trinkets. Her green eyes lackadaisically let the world flow into them.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She served in the navy to pay for her family's outstanding loans. Cursed with unlife at a very young age, Tippletoe has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion

Ideals: Optimist. Flaws: Disease. Bonds: Family, Military. Occupation: Scribe

Voice: Speaks like tongue is numb

Attributes [hide]

Tippletoe Horcusporcus, Female Gnome Cleric 5
Small (3'2") Gnome, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 8 (-1)8 (-1) 11 (+0)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Rieta Dodge, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing left leg. She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze. Her silver hair is lengthy. She wears a mask on her face.

Personality: She is almost excessively polite to everyone, even when angry. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and she loathes her own lifestyle

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Rich. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Rieta Dodge, Female Tiefling Wizard 11
Medium (6'1") Tiefling, Chaotic Good (CR 11)
Armor Class 10
Hit Points 26 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)17 (+3) 13 (+1)14 (+2)
Skills Deception +6, History +7
Senses Passive Perception 11
Languages Common, Infernal, Abyssal, Goblin
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443210

Possessions: 2000 gp. Rich purple corundum (600 gp). Pink pearl (80 gp). Freshwater pearl (12 gp). Fiery yellow corundum (600 gp). Moss agate (12 gp). Red garnet (80 gp). Smoky quartz (40 gp).


Social Check DCs


Uzza Idea, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a tight fitting green shirt and pants and is in decent physical shape. She has red hair. Her otherwise smooth face is marked with small tiny scars.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Uzza studied abroad. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Uzza took refuge in the old dungeon and found the beat up scythe and armor she uses now. She now spends her time doing works of charity.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Gifted, Philantrophist. Flaws: Emotional. Bonds: Nature, Job. Occupation: Guard

Voice: Loud with bravado

Attributes [hide]

Uzza Idea, Female Tiefling Sorcerer 6
Medium (5'6") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Arcana +4, Insight +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sekhmet Dread, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a green broad hat and green clothes. Her long purple hair is drawn into a two foot long braid. Her eyes are black.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born to a pair of big game hunters, but was frequently ill as a child. From there she went from mercenary job to mercenary job. During her travels, Sekhmet and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Sekhmet discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Sekhmet fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Money/treasure; and she desires power and/or immortality

Flaws: Depressed, Disease. Bonds: Immigrant, Criminal record, Adventurer, Rich. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

Sekhmet Dread, Female Tiefling Paladin 1
Medium (5'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)17 (+3) 13 (+1)17 (+3)
Skills Arcana +5, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Auran, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 90 gp. Obsidian (6 gp).


Social Check DCs

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