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NPC Generator

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Advanced [show]


Hobart TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red costume with the symbols of strength on his torso. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a Stetson hat to cover his moderate length golden hair. He has a dull look in his violet eyes.

Personality: This man loves writing and to teach people writing more than just about anything. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Family. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hobart TellPenny, Male Halfling Ranger 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 19 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 8 (-1)12 (+1) 11 (+0)13 (+1)
Skills Athletics +1, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 200 gp. Brown-green garnet (110 gp). Freshwater pearl (9 gp). Tourmaline (110 gp).


Social Check DCs


Hugh Ansley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his lance always slung over his shoulder. He has a black handlebar mustache and slicked back black hair. He has several tiny amber earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Hugh Ansley, Male Human Aristocrat 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)15 (+2) 6 (-2)12 (+1)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp. A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). 1 Everburning torch.


Social Check DCs


Heward Kirby, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in brown turtlenecks beneath a black coat with blue slacks. He has moderate length chestnut hair. He is baby faced.

Personality: He has always had a great fascination with Gnomish culture. A true patriot, Heward would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Heward took refuge in the ruined castle and found the beat up shield and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's looking for his big break; and to share knowledge with the world

Ideals: Logical. Flaws: Racist. Bonds: Military, Nature, Adventurer. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

Heward Kirby, Male Human Bard 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp.


Social Check DCs


Zaffrab Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Military. Occupation: Courier

Voice: Speaks with back of mouth

Attributes [hide]

Zaffrab Turen, Male Gnome Commoner 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item.


Social Check DCs

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