Warryn Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of death on his torso. He carries a battered greataxe and tarnished monstrous two handed axe as well. He has black hair. He tend to wears goggles to shield his eyes.
Personality: He has a massive crush on the younger sibling of the Priest who has hired him part-time. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the west. He has had some formal painting training, and achieved minor success. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he wants to get laid
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Has a crush, Immigrant. Occupation: Priest
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 8)
Armor Class 11
Hit Points 49 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 gp. Deep blue spinel (1300 gp). Sard (60 gp).
Trynnicus Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His crest is white and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Assassin father left him crippled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Shy, Disease, Secretive. Bonds: Rich. Occupation: Weaver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 12)
Armor Class 11
Hit Points 17 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 6 (-2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal, Druidic
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 3000 gp. Fiery yellow corundum (400 gp). Peridot (30 gp). Violet garnet (600 gp).
Sannl Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She is wearing a long, brown cloak. Her whole body is exceptionally muscular. Her hair is white and very short. She tend to wears goggles to shield her eyes.
Personality: She is happy with her job as a Doctor. She turns her eye from what people do, preferring to live and let live. She is a very good compulsive liar and kleptomaniac.
History: The child of northern immigrants she idolized her father. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She was granted druidic powers by her dying sister.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Gifted. Bonds: Immigrant, Job, Criminal record. Occupation: Doctor
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.
Crampernap Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing a long, tan, dusty cloak. He has a small bristly mustache and wavy golden hair. He has a dull look in his green eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Crampernap is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised in a mountains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.
Motivation: He is greedy; and regain custody of his daughter
Ideals: Passionate. Bonds: Family, Nature, Job, Rich. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!

