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NPC Generator

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Advanced [show]


Duergath Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a grey coat over a yellow low-cut shirt, and a deerstalker hat upon his head. He has styled his black hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Duergath is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. His father was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.

Motivation: To end his boredom; and he is content

Ideals: Opinionated, Justice, Entrepeneur, Persistence. Flaws: Mundane. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Duergath Burrowfound, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 2000 cp. 1 Masterwork studded leather.


Social Check DCs


Cask Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown broad hat and brown clothes. He carries with him a set of longbows on his belt, each one with a sapphire on the hilt. His fur is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Cask was raised in a hard working conservative environment. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and a strong sense of loyalty to half-orc people

Ideals: Fighting. Flaws: Racist. Bonds: Job, Family, Criminal record. Occupation: Tailor

Voice: Dutch accent

Attributes [hide]

Cask Shore, Male Tabaxi Monk 2
Medium (5'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)13 (+1) 8 (-1)19 (+4)
Skills Deception +6, Insight +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 pp.


Social Check DCs


Cimer Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears black leather gloves, a black jacket, and tight pants. He wears his white hair down. His eyes are red and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Cimer was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: To protect his home; and seeks redemption

Ideals: Joker. Flaws: Shy. Bonds: Family, Criminal record, Guardian. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Cimer Fluke, Male Tiefling Druid 5
Medium (5'4") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)11 (+0) 18 (+4)17 (+3)
Skills Athletics +6, Medicine +7
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Three In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She sports pastel clothing, slightly heavier than average wear. She wears a broad hat to hide her balding. She has green eyes and a pastel hat with a brown feather.

Personality: Cocky and sure of herself, she believes she is the best Marshal born in the past three hundred years. She is harsh and unforgiving.

History: She is a Hag in disguise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Marshal work with an outfit from a few towns over. Marshal work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Adventurer, Immigrant. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Three In Woods, Female Tabaxi Wizard 5
Medium (5'4") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)11 (+0) 8 (-1)8 (-1)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 500 gp. A miniature golden chest with tiny emeralds lining the top (60 gp). Large well-done wool tapestry (500 gp). 1 Spyglass. 1 Crowbar. 1 Small steel mirror.


Social Check DCs

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