Beatrice Landon, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears a grey armored body suit, with a simple white line shooting up and back down. Her red hair is drawn into a tight pony tail with a clover scrunchie. Her fierce violet eyes like to dwell on things.
Personality: Beatrice is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses divination through singing.
History: She was born blind and as such lacked many opportunities for work. After coming to the age of reason, Beatrice took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She uses money and sex appeal to get what she needs; and wants to have a good time and be beloved
Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Poor. Occupation: Performer
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Sark Shirley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is long and golden with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. He is baby faced.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Sark is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions
Ideals: Justice. Flaws: Insane. Bonds: Nature, Religious. Occupation: Miner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 10000 cp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Masterwork Uncommon Weapon.
Trey Allerton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He is typically in his Hunter uniform. His auburn hair is knotted and matted. His amber eyes peer out from beneath his Stetson grey hat.
Personality: He acts crazy and hedonistic. He receives visions of the future at random moments
History: Born in the south his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Poor, Adventurer. Occupation: Hunter
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +2
Possessions: 300 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).
Prosperine Loathe, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she dresses in black turtlenecks beneath a brown coat with blue slacks. She wears her silver hair up. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Prosperine lived on a farm with her mother, near the main road leading to a nearby town. A gifted student she started as a Tanner, but she got bored and became a Masseuse. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Fighting. Flaws: Antagonistic. Bonds: Slave, Family, Job. Occupation: Masseuse
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 67 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 18 (+4) | 10 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!


