Bendoo Clifford, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses in white turtlenecks beneath a grey coat with red slacks. Her silver hair is lengthy and is close to two feet long. Her amber eyes peer out from beneath her wide-brimmed white hat.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born into a rich family. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has a crush on the local Ruler; and find a way to reverse the transformation of her sister
Ideals: Artistic. Bonds: Adventurer, Rich, Family, Has a crush. Occupation: Stylist
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Good (CR 9)
Armor Class 10
Hit Points 49 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pelt Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'9", this woman is generally shirtless and showing off her tattooed chest. Her yellow fur is still thick. Her yellow eyes dart from person to person to random spaces in the air.
Personality: She speaks before she thinks and is too direct. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She got into the Apothecary business at a young age. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She ran away from her former home and has been making her living as a Apothecary for the past few years.
Motivation: Wants to have a good time and be beloved; and further expansion of business
Ideals: Gifted, Optimist. Flaws: Impulsive, PTSD. Bonds: Job. Occupation: Apothecary
Voice: Irish accent
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 31000 sp. 1 Minor magic item.
Falkrunn Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and a wedding ring on her right hand. Her hair is always cut to a buzz. Her eyes are blue.
Personality: Confrontational and typically high on some drug or another. She does not believe in violence as a means to an end. She is a dedicated Scribe but believes her peers are too gung-ho.
History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. After months of barely getting by, Falkrunn managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Pacifist. Flaws: Addict. Bonds: Rich, In love, Criminal record. Occupation: Scribe
Voice: Squeaky
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 80 gp.
Cecily Wilberforce, Female Human [Permalink]
Personal [hide]
Description: This northern woman wears a brown cloak and cross-gartered red stockings. Her clothes are grease stained in places. She has slicked back silver hair. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She left for the north, certain she would find work there.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Disciplined. Flaws: Mundane. Bonds: Poor, Immigrant, Religious. Occupation: Interpreter
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 25000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


