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NPC Generator

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Advanced [show]


Mreksh Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear flannel. His long red crest is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Mreksh was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Mreksh's father didn't care for him much, and the feeling was mutual. He left for the west, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Pacifist. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Ruler

Voice: Sore throat, cough

Attributes [hide]

Mreksh Xephyrbahnor, Male Dragonborn Warlock 5
Medium (6'6") Dragonborn, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1 Breastplate.


Social Check DCs


Zepar Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in earthy colors with a black and brown handkerchief worn on his right side. His brown hair is lengthy and is close to two feet long. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic man, Zepar's first love is himself. His second love is also himself. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. After months of barely getting by, Zepar managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers

Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Criminal record, Rich, Family. Occupation: Barkeep

Voice: Tuts and clicks tongue

Attributes [hide]

Zepar Sanity, Male Tiefling Fighter 8
Medium (6'1") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 79 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)19 (+4) 8 (-1)17 (+3)
Skills History +7, Performance +6
Senses Passive Perception 9
Languages Common, Infernal, Goblin, Gnome, Draconic
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 90 pp.


Social Check DCs


Trym Crawford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He tends to wear a large grey jacket. His hair is white and curly. His eyes are hazel and catlike.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trym was born in the south. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 13 years.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Joker, Persistence. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Animal Trainer

Voice: Draws out vowels

Attributes [hide]

Trym Crawford, Male Human Bard 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 1000 cp. 1 Banded mail.


Social Check DCs


Jacoba Charlton, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. Beneath her clothing is a huge mess of scar tissue. She has styled her silver hair well, parting it to the left. Her eyes are likewise brown.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Jacoba studied abroad. She dropped out of school before completing her studies. She has achieved small success as a Actor.

Motivation: Further expansion of business.

Ideals: Logical, Gifted. Bonds: Slave, Enemies, Job. Occupation: Actor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jacoba Charlton, Female Human Druid 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)8 (-1) 10 (+0)15 (+2)
Skills Athletics +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 10 pp.


Social Check DCs

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