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NPC Generator

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Advanced [show]


Leucis Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He is portly but not overly obese. His white hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Leucis was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Logical. Flaws: Antagonistic. Bonds: Family, Military, Debt. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Leucis Knack, Male Tiefling Monk 15
Medium (6'7") Tiefling, Neutral Good (CR 15)
Armor Class 11
Hit Points 55 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)11 (+0) 12 (+1)12 (+1)
Skills Performance +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 2000 gp. Smoky quartz (80 gp). Moss agate (4 gp). Azurite (4 gp). Golden pearl (100 gp). Jade (100 gp). Amber (100 gp).


Social Check DCs


Millicent Rayden, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and typically wears brown cloth garments or leather armor. She has a long blonde ponytail with little hanging trinkets. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a hateful person. She taunts others and blames them for her problems. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. As a young adult she joined a group advocating for an improvement in Human conditions. After a long history of fighting, Millicent and her spouse have recently divorced.

Motivation: She is wracked by social anxiety; and retire the richest woman in the north

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful, Racist. Bonds: Slave. Occupation: Animal Trainer

Voice: Loud with bravado

Attributes [hide]

Millicent Rayden, Female Human Expert 7
Medium (5'6") Human, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)17 (+3) 14 (+2)11 (+0)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3

Possessions: 600 gp. Golden yellow topaz (700 gp). 1 Minor magic item.


Social Check DCs


Glim Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright blue and red, and wears rings and necklaces with large, colorful gems. His tied-back hair is white. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Glim took refuge in the old dungeon and found the beat up longsword and armor he uses now. He hasn't been sleeping well lately.

Motivation: Money/treasure.

Flaws: Insane, Insomniac. Bonds: Rich, Family, Nature. Occupation: Healer

Voice: Ums and uhs a lot

Attributes [hide]

Glim Shadowcloak, Male Gnome Warlock 13
Small (3'5") Gnome, Chaotic Good (CR 13)
Armor Class 11
Hit Points 129 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 20 (+5)11 (+0) 14 (+2)12 (+1)
Skills Performance +5, Survival +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 4d4-2, Ranged +4 / 4d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 2000 gp. Aquamarine (200 gp). Azurite (6 gp). Pink pearl (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beloril Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Sage. He carries with him a set of glaives on his belt, each one with a ruby on the hilt. He has styled his white hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sage arts, while his mother instructed him in etiquette, music and courtly manner. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beloril fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting, Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Rich, Nature. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Beloril Ironfist, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 14 (+2)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 120 pp. 1 Masterwork Thieves’ tools.


Social Check DCs

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