Arara Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She carries a battered mace and tarnished crossbow as well. Her red hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Aggressive, abrasive, and angry, Arara embodies much of what other species detest in the Elves. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Shepherd hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insomniac, Antagonistic, Fearful. Bonds: Poor. Occupation: Shepherd
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 19 (+4) | 9 (-1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp. 1 Banded mail.
Cressel Murder, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his long red hair kept up in a rat tail. His eyes are gold.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has achieved small success as a Architect.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Racist. Bonds: Job, Slave, Family. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 7)
Armor Class 13
Hit Points 32 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +6
Possessions: 900 gp. 1 Minor magic item.
Thokk Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His auburn hair is styled in orderly dreadlocks. His eyes are violet.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thokk is combative with any and all who dare try his patience in the slightest.
History: He is a Lycanthrope in disguise. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Justice, Entrepeneur. Bonds: Rich, Job, Adventurer. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. Red-brown spinel (80 gp). Carnelian (80 gp). Deep green spinel (80 gp).
Seven Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He wears a top hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in glaive use. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Philantrophist. Flaws: Insomniac. Bonds: Enemies, Family. Occupation: Jeweler
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: Zircon (50 gp).
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