Dalgal Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of axes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.
History: Dalgal was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He became a Sellsword soon after.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Insomniac, Fearful. Bonds: Poor, Job. Occupation: Sellsword
Voice: Booming voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
Possessions: 70 gp.
Paymon Care, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop hair cut. This black eyed southerner is not easily forgotten.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Paymon grew up listening to his mother's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Secretive. Bonds: Adventurer, Rich, Military. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 40 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Silver pearl (60 gp). Sardonyx (30 gp). Malachite (5 gp). Rose (30 gp). Brown-green garnet (60 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vezera Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and muscular, this southern woman is dressed in a clean green cloak covering her clean studded leather. Her blue crest is drawn into a tight pony tail with a rose scrunchie. She has gleaming, smiling red eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was a soldier and died while she was still young. Vezera was left her father's suit of armor and trained in its use and care. She left for the south, certain she would find work there.
Motivation: To unite with her sister.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Immigrant, Military. Occupation: Doctor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 33 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1900 gp. Golden yellow topaz (900 gp). Rhodochrosite (14 gp). Star ruby (400 gp). Coral (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rimple Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. His black hair is cut short with large spiked bangs in the front. He has gray eyes and a blue hat with a grey feather.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. After a long history of fighting, Rimple and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Ideals: Philantrophist. Flaws: Antagonistic, Racist, Insane. Bonds: Rich. Occupation: Blacksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Druidic, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 4000 sp.
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Their contribution stands as a beacon of hope for all adventurers!

