Gurdis Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on her belt. She keeps her long golden hair kept up in a rat tail. Her hazel eyes peer out from beneath her top grey hat.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She invites people to come help in her community garden.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She has had some formal dancing training, and achieved minor success. She has never given up on her dancing dream.
Motivation: She loathes her own lifestyle; and to get a good night's sleep
Ideals: Fighting, Artistic, Philantrophist. Flaws: Disease, Insomniac. Occupation: Body Guard
Voice: Old Prospector
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Aquan, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. Silver comb with moonstones (500 gp). Solid gold idol (400 gp). Solid gold idol (400 gp). 1 Masterwork Common Melee.
Aura Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She is bristling with hidden weapons, mostly falchions and shortspears. Her white fur is drawn into a tight pony tail with a skull scrunchie. She wears large thick round spectacles.
Personality: She is extraordinarily eccentric. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father took her hunting and taught her how to get in the mind of other creatures. She has built up a small fortune and can afford her own way.
Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Insane, Hedonist. Bonds: Criminal record, Rich, Nature. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 1 Masterwork Common Melee.
Eida Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 3'1" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her left leg appears badly burned and disfigured. Her silver hair is lengthy and is close to two feet long. Her violet unseeing eyes seem to look past you.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Eida has worked very hard to control her curse. She now spends her time doing works of charity.
Motivation: She uses money and sex appeal to get what she needs; and she wants revenge against brigands
Ideals: Philantrophist. Flaws: Disease, Impulsive. Occupation: Sailor
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 13)
Armor Class 13
Hit Points 59 (13d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Silver chalice with lapis lazuli gems (130 gp). Golden circlet with four aquamarines (6000 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Brakka Winthrop, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She has the majority of her body covered in plate. Beneath her clothing is a huge mess of scar tissue. Her blonde hair is kept up in a ponytail inside a deerstalker hat. She wears round tiny glasses practically rammed into her face.
Personality: Overbrimming with self-confidence, Brakka isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She has a minor phobia of water and hates getting wet.
History: Brakka was born in the west. At a young age she loved to build and create. Her mother was very strict, and drilled into her lessons on being the perfect lady. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Persistence. Flaws: Fearful. Bonds: Slave. Occupation: Laborer
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 32 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!


