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NPC Generator

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Advanced [show]


Whurbin Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears grey cloth garments or leather armor. He has shaved his head bald. His eyes, though not visible through his cowl, are green.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Unemployed, who enjoyed hunting, Whurbin was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He became a Scribe soon after.

Motivation: His religion dominates his actions; and further expansion of business

Ideals: Optimist. Bonds: In love, Nature, Job, Religious. Occupation: Scribe

Voice: Irish accent

Attributes [hide]

Whurbin Daraln, Male Dwarf Paladin 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)15 (+2) 10 (+0)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Aramil Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a long blonde beard with little hanging trinkets. This gray eyed westerner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Aramil grew up listening to his mother's many stories. A gifted student he started as a Soapmaker, but he got bored and became a Carter. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Bonds: Adventurer, Job. Occupation: Carter

Voice: American accent

Attributes [hide]

Aramil Caerdonel, Male Elf Adept 6
Medium (4'8") Elf, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)16 (+3) 17 (+3)12 (+1)
Skills Acrobatics +2, Medicine +6
Senses Passive Perception 13
Languages Common, Elven, Druidic, Abyssal, Ignan
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Norton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is bristling with hidden weapons, mostly bastard swords and hammers. He wears a Stetson hat to cover his moderate length golden hair. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Passionate. Flaws: Antagonistic. Bonds: Criminal record, Slave. Occupation: Scribe

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norman Norton, Male Human Monk 2
Medium (5'8") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)15 (+2) 9 (-1)12 (+1)
Skills Arcana +4, Athletics +3
Senses Passive Perception 9
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 290 gp. 1 Antitoxin.


Social Check DCs


Dorn Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Dorn and his spouse have recently divorced.

Motivation: Retire the richest man in the west; and he has money and likes to spend it

Ideals: Passionate, Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Rich, Mentor. Occupation: Miner

Voice: Smoker's lung

Attributes [hide]

Dorn Kensley, Male Half-Orc Fighter 7
Medium (6'1") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Deception +5, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1100 gp.


Social Check DCs

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