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NPC Generator

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Advanced [show]


Azzakh Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is portly but not overly obese. His brass crest has been sun bleached extensively. His red unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Assassin mother left him crippled. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Adventurer, Rich. Occupation: Stableman

Voice: Spits and sputters

Attributes [hide]

Azzakh Turnuroth, Male Dragonborn Expert 6
Medium (6'3") Dragonborn, Lawful Good (CR 6)
Armor Class 9
Hit Points 46 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 18 (+4)8 (-1) 11 (+0)16 (+3)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 900 gp. Obsidian (16 gp).


Social Check DCs


Creega Berkeley, Female Half-Orc [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears an entirely black suit with blue socks and a vest with buckled shoes. She wears her hair in dreadlocks. Her face is covered beneath a completely black helmet.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is able to fit into much smaller and tighter spaces than normal.

History: She was raised in a white middle class family as the only child. She took every job she could get her hands on, but the opportunities for Half-Orcs in the east were limited. She left for the east, certain she would find work there.

Motivation: She seems to be bored by most things; and to find somewhere to settle down

Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Immigrant. Occupation: Spy

Voice: Smoker's lung

Attributes [hide]

Creega Berkeley, Female Half-Orc Aristocrat 4
Medium (5'7") Half-Orc, Lawful Evil (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)10 (+0) 9 (-1)6 (-2)
Skills Nature +2, Performance +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Damaia Vice, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her green boots flare out at the collars. She carries with her a set of clubs on her belt, each one with a topaz on the hilt. She has styled her purple hair well, parting it to the right. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not believe in violence as a means to an end. She is a dedicated Knight but believes her peers are too gung-ho.

History: She was born in the east. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Damaia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Fighting, Pacifist. Flaws: Sensitive. Bonds: Immigrant, Religious. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Damaia Vice, Female Tiefling Druid 8
Medium (6'3") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 21 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 150 pp. Golden circlet with four aquamarines (1000 gp). Black velvet mask with numerous citrines (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Therlin Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is physically well-built. She wears a small hat to hide her balding. Her violet unseeing eyes seem to look past you.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born to a poor family in the city she treasured whatever gifts she got. She went to a religious school and was inspired by the priests there in charitable deeds. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants her loneliness to end; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Disease. Bonds: Has a crush, Poor, Religious. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Therlin Daraln, Female Dwarf Warlock 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)12 (+1) 15 (+2)11 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 140 gp. 1 Masterwork Thieves’ tools.


Social Check DCs

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