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NPC Generator

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Advanced [show]


Joan Chester, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She has a long golden ponytail with little hanging trinkets. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her parents enrolled her in a Expert school at a young age so that she could practice her necromantic talents. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: She wants revenge against giants.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Joan Chester, Female Human Expert 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)6 (-2) 12 (+1)10 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Darrak Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. His white hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Darrak was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Someone believes him a fraud; and to reunite with his absent mother

Ideals: Optimist. Bonds: Family, Poor, Immigrant, Enemies. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Darrak Fallack, Male Dwarf Warrior 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)16 (+3) 12 (+1)9 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Undercommon, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 300 sp. 1 Buckler.


Social Check DCs


Patrick Copeland, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invites people to come help in his community garden.

History: The child of a Ploughman, who enjoyed hunting, Patrick was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Patrick took refuge in the large cave and found the beat up sword and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Philantrophist. Flaws: Greedy, Fearful. Bonds: Nature, Immigrant. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Patrick Copeland, Male Human Expert 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points -3 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 4 (-3)13 (+1) 17 (+3)19 (+4)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 1200 gp.


Social Check DCs


Eldon Beren, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized blue coat. His hair is long and brown with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. His violet eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Gnomish culture. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of southern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Gnomish people; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Logical. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Eldon Beren, Male Gnome Ranger 13
Small (3'7") Gnome, Neutral Good (CR 13)
Armor Class 11
Hit Points 120 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 21 (+5)8 (-1) 15 (+2)11 (+0)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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