Flask On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He wears his beige fur down. His eyes are likewise hazel.
Personality: Overbrimming with self-confidence, Flask isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He also has developed a complete distrust of the Weaver profession.
History: From birth he was tutored by a cruel and relentless mentor. His family was turned out during the war. He and his family wandered north to less war torn lands. He struck the Mercenary job and began his own company from there.
Motivation: He's repulsed by the PC; and expand his business
Ideals: Impeccable. Flaws: PTSD, Antagonistic. Bonds: Job, Mentor. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 90 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Halfling, Giant
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +8
Possessions: 2000 gp. Jasper (70 gp). Pink pearl (160 gp). Onyx (70 gp). Rhodochrosite (12 gp). Hematite (12 gp). Peridot (70 gp). Violet garnet (300 gp). Hematite (12 gp). Jasper (70 gp). Black pearl (300 gp). Red spinel (160 gp). 1 Medium magic item.
Eldon Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. He is physically well-built. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He acts crazy and hedonistic. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their son. He worked as a Carpenter, and he later adopted a second son.
Motivation: Someone believes him a fraud; and marry his brother to traveling adventurers
Ideals: Justice, Entrepeneur. Flaws: Hedonist. Bonds: Family, Enemies. Occupation: Carpenter
Voice: Sleepy voice
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 20 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Deep blue spinel (1200 gp).
Orsik Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. He has wavy chestnut hair. His green eyes dart from person to person.
Personality: Orsik is depressed about a lot of things. He tends to be a nihilist. He would rather hide behind his crafts than deal with other people.
History: Born in the west to a Spy, Orsik learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Spy job and began his own company from there.
Motivation: He loathes his own lifestyle; and to be a knight again
Ideals: Fighting, Artistic. Flaws: Depressed, Shy. Bonds: Job. Occupation: Spy
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 10)
Armor Class 9
Hit Points 61 (10d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Giant, Celestial
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
Possessions: 2100 gp. Azurite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Huru Deighton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a white and violet handkerchief worn on her left side. Her black hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is a Sculptor first and foremost. She believes firmly that knowledge should be universal. Her job bores her to no end. She has decided to make it more interesting.
History: She was born in the south, but her parents moved at a very young age to the north. She found a children's book about a Half-Orc Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She feels that her past leaves her morally obligated to help.
Bonds: Job, Adventurer, Criminal record, Immigrant. Occupation: Sculptor
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 6 (-2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 1200 sp.
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