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NPC Generator

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Advanced [show]


Aura In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears dark leathers with embroidery, she is not a threatening figure. She has moderate length red fur. She is baby faced.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not believe in violence as a means to an end. She is a dedicated Tailor but believes her peers are too gung-ho.

History: When she was but 8 years old her parents immigrated from the north. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she's looking for her big break

Ideals: Joker, Pacifist. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Tailor

Voice: Switch between two voices

Attributes [hide]

Aura In Woods, Female Tabaxi Warrior 2
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Great In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a pastel costume with the symbols of his god on his torso. His fur is cut close to his head. He has several tiny ruby earrings on each ear.

Personality: Great is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Great was born in the west. At a young age he loved to build and create. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and money/treasure

Ideals: Extrovert, Persistence. Flaws: Fearful. Bonds: Rich, Criminal record. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Great In the Storm, Male Tabaxi Adept 12
Medium (5'7") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 70 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 200 pp. Malachite (15 gp). Chalcedony (40 gp). Black pearl (300 gp). Aquamarine (300 gp). Blue quartz (15 gp). Jasper (40 gp). Pink pearl (70 gp). Blue diamond (7000 gp). Emerald (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sannl Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She has a moderate pudge and is not very fit. Her hair, while still mostly chestnut, has prominent grey streaks. Her brown eyes have a joyful gleam in them most of the time.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She misses her home and complains about the freezing weather, even in summer.

History: She was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Sannl has worked very hard to control her curse. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and an old rival family wants her found

Ideals: Passionate. Flaws: Disease, Mundane. Bonds: Immigrant, Family. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Sannl Hammerstone, Female Dwarf Wizard 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)14 (+2) 11 (+0)10 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1500 sp.


Social Check DCs


Pyxrin Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a black and tan handkerchief worn on her right side, and she perpetually has her sai ready. Her copper crest is drawn into a tight pony tail with a clover scrunchie. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She is a bit of a xeno-phobe, disliking non-Dragonborns.

History: Pyxrin was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hasn't been sleeping well lately.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and she wants to meet her childhood hero

Ideals: Fighting. Flaws: Insomniac, Racist. Bonds: Enemies, Poor, Adventurer. Occupation: Priest

Voice: Prounounces S like Z

Attributes [hide]

Pyxrin Delmirev, Female Dragonborn Sorcerer 6
Medium (6'6") Dragonborn, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 9 (-1)10 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 800 gp. 1 Full Plate.


Social Check DCs

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