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NPC Generator

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Advanced [show]


Jarsali Ariessus, Female Elf [Permalink]

Personal [hide]

Description: This malnourished woman prefers to wear tan clothing when she does not wear armor. Her golden hair is lengthy. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She has always had a great fascination with Half-Orc culture. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born to a pair of adventurers, Jarsali grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. She then took over the family business and is one of the better Mayor for hire.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she is unsatisfied with her job

Flaws: Racist. Bonds: Poor, Military, Adventurer, Job, Debt. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Jarsali Ariessus, Female Elf Rogue 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)12 (+1) 8 (-1)15 (+2)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 18000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shadow Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has done his best to style his yellow fur to look like a famous performer. He has several tiny ruby earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Shadow grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Athletic, Optimist. Flaws: Hedonist. Bonds: Rich, Adventurer. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Shadow Mist, Male Tabaxi Monk 3
Medium (5'11") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Dynamic Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. He wears a Stetson hat to cover his moderate length beige fur. His green eyes peer out from beneath his Stetson brown hat.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His job bores him to no end. He has decided to make it more interesting.

History: Born in the west to a Hunter, Dynamic learned a great deal about his mother's area of expertise. His childhood dream was to be a Priest, but he was a colossal failure. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is unsatisfied with his job; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic. Bonds: Poor, Adventurer, Criminal record, Job. Occupation: Hunter

Voice: Draws out vowels

Attributes [hide]

Dynamic Candle, Male Tabaxi Sorcerer 6
Medium (5'10") Tabaxi, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 6000 sp. Sapphire pendant on gold chain (500 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item.


Social Check DCs


Naal Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many tan ritualistic tattoos. He typically wears violet cloth garments or leather armor. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.

History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. Recently the stress of being a Bounty Hunter has made it difficult for him to sleep.

Motivation: Wants to open a new tavern; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Insomniac. Bonds: Job, Nature, Criminal record. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

Naal Plemens, Male Half-Elf Monk 4
Medium (5'4") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)18 (+4) 15 (+2)9 (-1)
Skills Investigation +6, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Sylvan, Giant, Auran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. 1 Good lock. 1 Healer’s kit.


Social Check DCs

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