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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Jebeddo Folkor, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with a lost civilization.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He found a children's book about a Gnome Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend.

Flaws: Shy. Bonds: Poor, Adventurer, Religious. Occupation: Server

Voice: Thin and wheezing

Attributes [hide]

Jebeddo Folkor, Male Gnome Barbarian 3
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 39 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)13 (+1) 11 (+0)8 (-1)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Meriele Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her white hair is wavy and long. Her brown unseeing eyes seem to look past you.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born in the west her family was never financially stable. Cursed with vampirism at a very young age, Meriele has worked very hard to control her curse. She ran away from her former home and has been making her living as a Weaver for the past few years.

Motivation: Further expansion of business; and her religion dominates her actions

Ideals: Athletic. Flaws: Disease. Bonds: Poor, Job, Religious. Occupation: Weaver

Voice: Ums and uhs a lot

Attributes [hide]

Meriele Amastacia, Female Half-Elf Ranger 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 17 (+3)13 (+1)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Giant, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Alexandrite (600 gp). Chalcedony (70 gp). Blue star sapphire (1100 gp).


Social Check DCs


Rolen Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear yellow pants and tee shirts. He has black hair. His hazel eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.

History: Rolen was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Tiefling people; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated, Professionalism. Flaws: Racist. Bonds: Immigrant, Poor. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Rolen Sherman, Male Half-Elf Fighter 2
Medium (4'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)9 (-1) 11 (+0)15 (+2)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Helja Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown costume with the symbols of the four houses of cards on her torso, and she perpetually has her pickaxe ready. Her hair, while still mostly blonde, has prominent grey streaks. Her eyes are brown and catlike.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Helja took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Religious, Adventurer. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

Helja Holderhek, Female Dwarf Wizard 8
Medium (3'9") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 21 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 10 (+0)7 (-2)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: Jasper (20 gp). Tiger eye turquoise (16 gp). Jet (90 gp). Golden yellow topaz (800 gp).


Social Check DCs

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