Ernest Royal, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His long chestnut hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invites people to come help in his community garden.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He loathes his own lifestyle; and a rival would like him out of the picture
Ideals: Philantrophist, Justice. Flaws: Insane, Depressed. Bonds: Nature. Occupation: Fisher
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 270 gp.
Alberich Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many tan ritualistic tattoos. He wears a brown costume with the symbols of the sun god on his torso. He has styled his chestnut hair well, parting it to the right. His green eyes have a joyful gleam in them most of the time.
Personality: A deeply religious man he believes everything happens for a reason. He would rather hide behind his crafts than deal with other people.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Barber, but he got bored and became a Mason. He now owns his own business.
Motivation: His religion dominates his actions; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Religious, Job. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Gadreel Felicity, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 6'3", this woman tends to wear a green poncho over her likewise colored trousers and shirt. She has dyed her greying dark red hair a little too much giving a sharp dark red color. Her eyes are gold and she is always smoking a pipe.
Personality: Prone to second guessing herself, she comes off as nervous. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was born in the east. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She is wracked by social anxiety; and a deep hatred of dire rats
Flaws: Shy, Fearful. Bonds: Immigrant, Family, Enemies. Occupation: Sage
Voice: Timid voice
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Gnome, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Vrondiss Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses like a well dressed Bellfounder does. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a skull on it. He has wavy silver crest. He has a tattooed face.
Personality: He will rave to anyone who will listen. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Bellfounder and found it very stressful. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and he is greedy
Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Job, Rich. Occupation: Bellfounder
Voice: Whispers
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 30000 sp. 1 Masterwork Uncommon Weapon.
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