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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Pearl Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red collared shirt and white skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She has a slight overbite and is overall scrawny. She keeps her long brown hair kept up in a rat tail. She wears a mask on her face.

Personality: She speaks before she thinks and is too direct. She works hard and plays hard.

History: Pearl was born the youngest of three triplets. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has been saving her money to try and buy her sister's freedom.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Fighting. Flaws: Impulsive, Hedonist. Bonds: Family. Occupation: Beggar

Voice: Irish accent

Attributes [hide]

Pearl Tealeaf, Female Halfling Aristocrat 4
Small (2'8") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 10 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)9 (-1) 6 (-2)17 (+3)
Skills Arcana +1, Survival +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Jet (120 gp). 1 Minor magic item.


Social Check DCs


Greeba Shelley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a fine chain shirt which she covers with black colored cloaks and clothing. She sports a flattop hair cut. She has a tattooed face.

Personality: Greeba is depressed about a lot of things. She tends to be a nihilist. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Greeba was born in the south. At a young age she loved to build and create. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: Wants to work out more often; and she feels kind of lost in life

Ideals: Athletic, Entrepeneur, Persistence. Flaws: Depressed, Racist. Occupation: Bellfounder

Voice: Mumbles to self between sentences

Attributes [hide]

Greeba Shelley, Female Half-Orc Sorcerer 3
Medium (5'1") Half-Orc, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)7 (-2) 8 (-1)12 (+1)
Skills Arcana +0, Medicine +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Luthra Munggen, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she tends to wear a large tan jacket. She has wavy golden hair. Her otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious woman she believes everything happens for a reason. Flattery will make her almost putty in your hands.

History: Gifted from a young age, Luthra studied abroad. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is not mentally stable, and does not behave rationally; and to reunite with her old friends

Ideals: Gifted. Flaws: Selfish, Insane. Bonds: Religious, Adventurer. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Luthra Munggen, Female Gnome Druid 4
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 8
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 10 (+0)15 (+2) 10 (+0)17 (+3)
Skills Persuasion +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Elven, Celestial
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 gp.


Social Check DCs


Emerald In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a worn and beaten armor. She has wavy orange fur. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born in the east to a Fortune-teller, Emerald learned a great deal about her father's area of expertise. A few years later when the south was not economically sound they moved to her current location. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.

Motivation: Sabotage a competitor.

Flaws: Shy, Antagonistic. Bonds: Mentor, Job, Immigrant. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Emerald In the Storm, Female Tabaxi Commoner 3
Medium (4'10") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)10 (+0) 17 (+3)12 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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