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NPC Generator

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Advanced [show]


Gerbo Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man sports tan clothing, slightly heavier than average wear and is in decent physical shape. His hair is greying and his face has many wrinkles. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. Animals are drawn to him, and he is able to talk to them.

History: A powerful wizard made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted arcane powers by his dying sister.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerbo Miggledy, Male Gnome Wizard 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)8 (-1) 10 (+0)11 (+0)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 240 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rael Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a long, blue cloak. His long white hair is drawn into a two foot long braid. His eyes are blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the west, but his parents moved at a very young age to the south. He worked as a nervous Sailor and found it very stressful. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels kind of lost in life; and to be a fortune-teller again

Ideals: Athletic, Philantrophist, Justice. Flaws: Depressed. Bonds: Job, Immigrant. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Rael Sylvaranth, Male Elf Warrior 11
Medium (4'10") Elf, Neutral Good (CR 11)
Armor Class 11
Hit Points 75 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)17 (+3) 14 (+2)15 (+2)
Skills Persuasion +6
Senses Passive Perception 12
Languages Common, Elven, Ignan, Halfling, Terran
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 700 gp. An abacus with copper, silver and gold markers (150 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Gold music box (2000 gp). A roughly beaten golden orb (150 gp). An abacus with copper, silver and gold markers (150 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Anverth Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a tan cloak and cross-gartered white stockings. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Anverth grew up listening to his father's many stories. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Flaws: Shy, Secretive. Bonds: Adventurer, Slave. Occupation: Slave Trader

Voice: Eastern European accent

Attributes [hide]

Anverth Ironhide, Male Gnome Barbarian 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Diesa Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is renowned for her bright brown dresses and hats. Her hair is cut close to her head. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of herself, she believes she is the best Navigator born in the past three hundred years. She does not trust anyone and sleeps with one eye open.

History: She was born at the edge of vast plains. Diesa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has dedicated herself to building a better village for her children.

Motivation: A deep hatred of orcs; and she is unsatisfied with her job

Flaws: Insomniac. Bonds: Job, Nature, Adventurer, Enemies. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Diesa Trollbleeder, Female Dwarf Ranger 6
Medium (4'3") Dwarf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)4 (-3) 12 (+1)10 (+0)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 600 gp. Carnelian (70 gp). Star rose quartz (70 gp). Emerald (1200 gp). Black opal (1200 gp).


Social Check DCs

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