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NPC Generator

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Advanced [show]


Conrad Quinton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his monstrous two handed axe always slung over his shoulder, and carries monstrous two handed axes. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. This amber eyed northerner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has drifted from career to career and currently works as a Tailor.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting, Philantrophist, Gifted. Bonds: In love, Job. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Conrad Quinton, Male Human Ranger 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 11 (+0)18 (+4)
Skills Deception +6, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 160 gp.


Social Check DCs


Aerdeth Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of his god around his neck, and a dagger on his belt. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He invites people to come help in his community garden.

History: He was born in a small forest village. His father took him hunting and taught him how to get in the mind of other creatures. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and wants to work out more often

Ideals: Fighting, Athletic, Philantrophist. Flaws: Impulsive. Bonds: Nature. Occupation: Barrister

Voice: Mousy voice

Attributes [hide]

Aerdeth Ilphelkiir, Male Elf Rogue 3
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)15 (+2) 16 (+3)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 15000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Margery Norton, Female Human [Permalink]

Personal [hide]

Description: A 5'3" northern woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has white hair. Her face is covered beneath a completely black helmet.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is an amazing painter.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an athlete and attended two major summer competitions. She never won. Days after completing her studies, news broke out that her hometown was attacked by brigands. Margery was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Philantrophist, Gifted, Athletic. Bonds: Enemies, Adventurer. Occupation: Ploughman

Voice: Shortens vowels

Attributes [hide]

Margery Norton, Female Human Monk 11
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 49 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)16 (+3) 17 (+3)11 (+0)
Skills Arcana +7, Survival +7
Senses Passive Perception 13
Languages Common, Goblin, Auran, Infernal
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 1800 gp. Banded agate (11 gp). Sardonyx (70 gp). Black pearl (300 gp). Moonstone (70 gp). Black pearl (300 gp). Silver pearl (60 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). He has done his best to style his black hair to look like a famous performer. This green eyed southerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His religion dominates his actions; and regain custody of his son

Ideals: Artistic. Flaws: Impulsive. Bonds: Family, Religious, Enemies. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Justin Thorpe, Male Human Rogue 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 12 (+1)17 (+3)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5

Possessions: 60 gp. Silver comb with moonstones (100 gp).


Social Check DCs

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