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NPC Generator

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Advanced [show]


Zykroff Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears green leather gloves, a green jacket, and tight pants, and she perpetually has her lance ready. She wears her brass crest down. She wears round tiny glasses practically rammed into her face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born in the north. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now spends her time doing works of charity.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Joker, Philantrophist. Bonds: Immigrant, Criminal record. Occupation: Tailor

Voice: Low rumbling, strings words together

Attributes [hide]

Zykroff Dhyrktelonis, Female Dragonborn Cleric 9
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 13 (+1)17 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 800 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seere Fate, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her white hair is thinning but still full. Her eyes are a pleasant gold.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born in the south, but her parents moved at a very young age to the west. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Map Maker kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Immigrant, Criminal record. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Seere Fate, Female Tiefling Commoner 2
Medium (5'5") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 600 sp. Tiger eye turquoise (8 gp). Red spinel (110 gp). Amethyst (110 gp). 1 Banded mail.


Social Check DCs


Fargrim Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a small bristly mustache and wavy auburn hair. His amber unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He comes from a rich southern family. Cursed with a spirit at a very young age, Fargrim has worked very hard to control his curse. He now mingles about in high society.

Motivation: Sabotage a competitor.

Flaws: Disease, Antagonistic, Impulsive. Bonds: Rich, Job. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Fargrim Torunn, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 17 (+3)11 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 gp. Blue quartz (8 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Modean Justice, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses like a well dressed Engraver does. His chestnut hair is slicked back into a classic pompadour. His red unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. A freak accident while working with his Laborer mother left him crippled. He has set out to sabotage the competition.

Motivation: To be a Laborer again.

Ideals: Fighting. Flaws: Disease, Sensitive. Bonds: Job, Nature. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Modean Justice, Male Tiefling Aristocrat 3
Medium (6'0") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 14 (+2)16 (+3)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs

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