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NPC Generator

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Advanced [show]


Rosamund Winthrop, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her blonde hair is well kept. Her otherwise smooth face is marked with small tiny scars.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She invites people to come help in her community garden.

History: Rosamund lived on a farm with her father, near the main road leading to a nearby town. In her 14th year, her parents were killed by a illithids raid, leaving Rosamund alone in the world. After a stint in an orphanage, she was adopted. Due to her spouse's obsession with being a Adventurer they were divorced and she won custody of their son. She worked as a Jeweler, and she later adopted a second son.

Motivation: She wants revenge against illithids; and wants to raise her children well

Ideals: Philantrophist. Bonds: Poor, Guardian, Family, Enemies. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

Rosamund Winthrop, Female Human Barbarian 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 52 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Silver chalice with lapis lazuli gems (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Ramsey, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a worn and beaten armor. She wears her golden hair up. She has a dull look in her blue eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. When she's not drinking or sleeping the drinks off, she's doing painting.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She worked as a nervous Merchant and found it very stressful. She's since become an addict/alcoholic.

Motivation: She loathes her own lifestyle; and she'd like to take her coworkers down a peg

Ideals: Opinionated, Artistic. Flaws: Addict, Depressed. Bonds: Job. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Ermina Ramsey, Female Human Cleric 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)11 (+0) 9 (-1)13 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Krimmon Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He prefers to wear white clothing when he does not wear armor. He sports a long auburn beard, and similarly colored long hair. His green eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Expand his business; and to be a layabout again

Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Family, Job. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Krimmon Wildcloak, Male Halfling Bard 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 16
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 11 (+0)16 (+3) 11 (+0)16 (+3)
Skills Investigation +6, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Infernal, Orc
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Shedinn Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green shirt with thin grey vertical stripes and brown pants. His crest is white and curly. This red eyed northerner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Regain custody of his son; and to unite with his brother

Ideals: Athletic, Artistic. Flaws: Terse. Bonds: Family, Criminal record. Occupation: Stableman

Voice: Soothing and warm

Attributes [hide]

Shedinn Argenthrixus, Male Dragonborn Commoner 3
Medium (6'2") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)7 (-2) 10 (+0)17 (+3)
Skills Nature +0, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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