Torgga Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a tight fitting brown shirt and pants. Her hair is short and black. Her gray unseeing eyes seem to look past you.
Personality: Always inclined to offer people food she seems plenty friendly. She enjoys reading and quiet.
History: Torgga lived on a farm with her mother, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Doesn't want to be a Seamstress and was forced into it by her family; and meet up once more with her childhood friend
Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Seamstress
Voice: Sensual and smooth
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 79 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: Deep blue spinel (1100 gp). Jasper (50 gp). Obsidian (8 gp). Obsidian (8 gp). Bloodstone (50 gp). Jet (110 gp). Obsidian (8 gp). Amethyst (110 gp). Silver pearl (110 gp). Black pearl (1100 gp).
Kilia Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is typically in her Architect uniform. Her long golden hair is drawn into a two foot long braid. Her gray eyes have a joyful gleam in them most of the time.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Born to a pair of adventurers, Kilia grew up listening to her mother's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has worked as a Architect like her mother before her.
Motivation: Find a way to reverse the transformation of her sister; and to reunite with her old friends
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Family, Adventurer. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 8)
Armor Class 8
Hit Points 57 (8d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 6 (-2) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.
Burgell Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this eastern man tends to wear a blue poncho over his likewise colored trousers and shirt. His white hair and beard is wavy and long. His eyes are a pleasant amber.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Justice, Fighting. Bonds: Mentor. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Gnome, Gnoll, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 3000 cp. Red garnet (80 gp).
Mehen Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars, and carries glaives. He has white crest. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the north to a Bounty Hunter, Mehen learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Fighting, Philantrophist. Flaws: Insane, Impulsive. Bonds: Job. Occupation: Bounty Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 9)
Armor Class 8
Hit Points 70 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +1
Possessions: An abacus with copper, silver and gold markers (110 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Golden circlet with four aquamarines (4000 gp). Gold music box (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


