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NPC Generator

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Advanced [show]


Creega Darby, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears black painted combat armor at almost all times. She carries with her a set of greataxes, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her hair, while still mostly golden, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Creega was born in the east. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She now mingles about in high society.

Motivation: Money/treasure; and to find somewhere to settle down

Ideals: Fighting, Persistence. Flaws: Mundane. Bonds: Rich. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Creega Darby, Female Half-Orc Paladin 3
Medium (4'8") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)9 (-1) 15 (+2)12 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Symma Sympony, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has shaved her head bald. She wears a mask on her face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Symma grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Symma. Being a Ploughman kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She wants revenge against orcs; and many orcs want her driven away

Ideals: Disciplined, Fighting. Bonds: Nature, Immigrant, Criminal record, Enemies. Occupation: Ploughman

Voice: Soft and melodious

Attributes [hide]

Symma Sympony, Female Gnome Sorcerer 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)13 (+1) 14 (+2)12 (+1)
Skills Stealth +1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 100 gp. Amber (70 gp). Rose (70 gp). Black pearl (500 gp).


Social Check DCs


Helja Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her brown hair is well kept. Her violet eyes are passionate and lively.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Helja took refuge in the ruined castle and found the beat up rapier and armor she uses now. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She loathes her own lifestyle; and to prove her worth to the world

Flaws: Depressed, Impulsive. Bonds: Poor, Immigrant, Nature. Occupation: Bounty Hunter

Voice: Shortens vowels

Attributes [hide]

Helja Durthane, Female Dwarf Adept 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 7
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 17 (+3)11 (+0) 10 (+0)10 (+0)
Skills Performance +2, Sleight of Hand -1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 230 gp.


Social Check DCs


Jocelyn Mori, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is greying and his face has many wrinkles. His eyes are brown and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Doesn't want to be a Server and was forced into it by his family; and he has money and likes to spend it

Flaws: Shy, Secretive. Bonds: Immigrant, Rich, Family. Occupation: Server

Voice: Nasally tone

Attributes [hide]

Jocelyn Mori, Male Human Commoner 9
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 27 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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