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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ovina Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'1" eastern woman, she wears a grey shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. Her red hair is drawn into a tight pony tail with a card scrunchie. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Ovina was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Map Maker work with an outfit from a few towns over. Map Maker work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently the stress of being a Map Maker has made it difficult for her to sleep.

Motivation: She is unsatisfied with her job.

Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Job. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Ovina Bloodkith, Female Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)13 (+1) 13 (+1)7 (-2)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 gp. Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Habor Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He usually wears his black robe and has his club always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his red hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent father; and wants to raise his children well

Flaws: Antagonistic, Shy. Bonds: Slave, Nature, Family. Occupation: Junk Dealer

Voice: Soothing and warm

Attributes [hide]

Habor Principle, Male Tiefling Aristocrat 8
Medium (6'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Deception +5, History +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Senteq Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His blonde hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are gray.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he's in love

Ideals: Joker. Flaws: Shy. Bonds: Military, Immigrant. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Senteq Ironhide, Male Gnome Expert 3
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)17 (+3) 14 (+2)6 (-2)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Goblin, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gynnie Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears red trousers with green and grey striped suspenders. She wears various colorful collared shirts. Her chestnut hair is styled in orderly dreadlocks. Her green eyes lackadaisically let the world flow into them.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She got into the Jeweler business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Jeweler work with an outfit from a few towns over. Jeweler work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Jeweler.

Motivation: She feels threatened by others; and revenge

Ideals: Joker. Flaws: Fearful. Bonds: Immigrant, Job, Enemies. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Gynnie Tosscobble, Female Halfling Fighter 2
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 340 gp. 7 Acid flasks.


Social Check DCs

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