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NPC Generator

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Advanced [show]


Glim Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is cut short. His green eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Glim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Glim. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels kind of lost in life; and expand his business

Ideals: Gifted. Flaws: Mundane, Depressed. Bonds: Criminal record, Job. Occupation: Baker

Voice: Speaks with lips pursed

Attributes [hide]

Glim Daergel, Male Gnome Rogue 9
Small (3'7") Gnome, True Neutral (CR 9)
Armor Class 10
Hit Points 41 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 10 (+0)6 (-2)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Naal Floshem, Male Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His long auburn hair is drawn into a two foot long braid. He has a dull look in his green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Naal's homeland. Naal decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Fighting. Bonds: Nature, Has a crush, Rich, Immigrant. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Naal Floshem, Male Elf Cleric 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)13 (+1) 9 (-1)16 (+3)
Skills Acrobatics +2, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. A miniature golden chest with tiny emeralds lining the top (120 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Solid gold idol (800 gp).


Social Check DCs


Vanchu Deighton, Female Half-Orc [Permalink]

Personal [hide]

Description: She tends to wear a large white jacket. She carries with her a set of greataxes on her belt, each one with a emerald on the hilt. Her black hair is smooth and relatively long. Her face is covered beneath a completely black helmet.

Personality: Vanchu speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is able to fit into much smaller and tighter spaces than normal.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Mortician father left her crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vanchu fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Gifted. Flaws: Disease, Insomniac. Occupation: Bellfounder

Voice: Sore throat, cough

Attributes [hide]

Vanchu Deighton, Female Half-Orc Paladin 8
Medium (5'7") Half-Orc, Neutral Good (CR 8)
Armor Class 9
Hit Points 74 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 12 (+1)9 (-1) 17 (+3)9 (-1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp. Blue sapphire (500 gp). Amethyst (60 gp). White pearl (60 gp). Star ruby (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lamlûg Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in black turtlenecks beneath a white coat with black slacks. His brown hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Assassin business at a young age. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Assassin for hire.

Motivation: To be a Spy again; and he'd like to take his coworkers down a peg

Ideals: Optimist, Entrepeneur. Bonds: Job, Rich. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Lamlûg Tickle, Male Half-Orc Bard 4
Medium (5'2") Half-Orc, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)12 (+1) 12 (+1)10 (+0)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp. 4 Holy water. 2 Thunderstones.


Social Check DCs

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