Hunter Sydney, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears grey cloth garments or leather armor, and a wedding ring on his left hand. His red hair is thinning but still full. He is baby faced.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.
History: He was born the only child of a wealthy merchant. When Hunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Gardener for hire.
Motivation: Retire the richest man in the south; and he's looking for his big break
Ideals: Entrepeneur. Bonds: In love, Job, Adventurer, Military. Occupation: Gardener
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +4
Possessions: Red garnet (110 gp).
Surina Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a green tunic with black highlights, and long blue pants that bunch up around her shoes. She keeps her green crest in a pixie cut. This gold eyed southerner is not easily forgotten.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She takes great joy in being the best Cartwright in town.
History: Born in the south her family was never financially stable. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To find somewhere to settle down; and sabotage a competitor
Ideals: Impeccable. Flaws: Mundane. Bonds: Job, Poor, Military. Occupation: Cartwright
Voice: Scandinavian accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 11)
Armor Class 12
Hit Points 83 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: Brass mug with jade inlays (600 gp). Jeweled anklet (3000 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item.
Nalaed Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She has golden hair. Her brown eyes dart from person to person.
Personality: She is irascible and easily irritated. She believes the world needs to unite to get rid of dire rats once and for all.
History: Nalaed was born in the east. At a young age she loved to build and create. She took every job she could get her hands on, but the opportunities for Dwarves in the east were limited. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Nalaed was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Enemies, Immigrant. Occupation: Mayor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 73 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rezena Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of her god around her neck, and a whip on her belt. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a card on it. She wears her green crest down. Her gold eyes lackadaisically let the world flow into them.
Personality: She has a massive crush on the younger sibling of the Spice Merchant who has hired her part-time. She always tries to repair and not replace. It was this mentality that drove her into the Spice Merchant business.
History: She was always a brilliant, if unscrupulous mind. Her father was a mechanic, and taught her how to fix just about anything. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence, Logical. Flaws: Insane. Bonds: Has a crush. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnome, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. Star ruby (400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

