Merihim Terror, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of death on his torso. He is portly but not overly obese. His brown hair is kept up in a ponytail inside a top hat. He has a tattooed face.
Personality: He is overprotective of those who hire his services. He is a ruthless business man, a trait he acquired from his father.
History: He is a Yochlol in disguise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To get a good night's sleep; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Guardian, Adventurer, Criminal record. Occupation: Crown-heir
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 36 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 1600 gp.
Immeral Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant brown.
Personality: Aggressive, abrasive, and angry, Immeral embodies much of what other species detest in the Elves. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Fisher mother left him crippled. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Navigator, and he later adopted a second son.
Motivation: To reunite with his absent mother; and he wants to get laid
Flaws: Antagonistic, Disease. Bonds: Rich, Family, Has a crush. Occupation: Navigator
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 51 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Orc, Goblin
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 4000 gp. Cloth of gold vestments (150 gp). Old masterpiece painting (2100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Jeweled anklet (3000 gp). A small bag of saffron. (100 gp). 1 Minor magic item. 1 Minor magic item.
Meena Welber, Female Gnome [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she wears suspenders and blue workpants. Her shirt is green, and she wears a heavy blue leather apron most of the time. Her black hair is lengthy. She has violet eyes and a blue hat with a green feather.
Personality: Confrontational and typically high on some drug or another. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born several months after her mother was called into army service. She found a children's book about a Gnome Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she wants revenge against gnolls
Flaws: Addict, Impulsive. Bonds: Military, Adventurer, Enemies. Occupation: Locksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Auran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 10000 sp.
Robbie Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a faded coat and loose pants complete with broad hat. Her black hair is braided into rings. Her brown eyes lackadaisically let the world flow into them.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She enjoys reading and quiet.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: She would like to get married and retire; and wants her loneliness to end
Ideals: Logical. Flaws: Selfish. Bonds: Military, Adventurer, Has a crush. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Rock crystal (20 gp). Amber (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!

