Rolen Firahel, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a blue wide-brimmed hat and blue clothes. His black hair has been sun bleached extensively. He has gleaming, smiling hazel eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Further he is a bit of a stoner and is frequently out of it.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Rolen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He got away from his former life and has fallen to alcoholism.
Motivation: To reunite with his old friends; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Addict. Bonds: Job, Adventurer, Enemies. Occupation: Locksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 62 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Aquan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 3000 gp. Rose (60 gp). Zircon (60 gp). Peridot (60 gp). Star rose quartz (60 gp). Eye agate (8 gp). Rhodochrosite (8 gp). Star rose quartz (60 gp). Azurite (8 gp). Moonstone (60 gp). Golden yellow topaz (500 gp). 1 Medium magic item.
Tarhun Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His crest is blue and curly. He wears large thick round spectacles.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he has money and likes to spend it
Ideals: Entrepeneur, Impeccable. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Doctor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 71 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Juliana Tindall, Female Human [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her skin is fair and her fingers are delicate and long. She sports black long hair. Her violet eyes peer out from beneath her top brown hat.
Personality: She has a massive crush on the younger sibling of the Guard who has hired her part-time. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: When she was but 3 years old her parents immigrated from the east. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Guard for hire.
Motivation: She wants to get laid; and expand her business
Bonds: Has a crush, Rich, Immigrant, Job. Occupation: Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +3
Possessions: 100 sp. A roughly beaten golden orb (150 gp).
Salasar Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'8" northern man, he is wearing colorful clothing, dressed as a Slave Trader. He has dyed his greying white crest a little too much giving a sharp white color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Eccentric and domineering, Salasar will drive conversation. He also has developed a complete distrust of the Mortician profession.
History: He was born in a small forest village. He worked as a nervous Slave Trader and found it very stressful. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Ideals: Extrovert. Bonds: Job, Nature, Adventurer. Occupation: Slave Trader
Voice: Pronounces O like U
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 43 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4
Possessions: 700 gp. Rhodochrosite (6 gp). Coral (110 gp). Zircon (20 gp). Obsidian (6 gp). Violet garnet (400 gp). Bloodstone (20 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

