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NPC Generator

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Advanced [show]


Rimmon Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. He has moderate length dark red hair. He has red eyes and a green hat with a pastel feather.

Personality: He loves telling others what to do and how they should feel about things. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's since become an addict/alcoholic.

Motivation: A rival would like him out of the picture.

Ideals: Opinionated, Justice. Flaws: Antagonistic, Addict. Bonds: Poor, Criminal record. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Rimmon Temerity, Male Tiefling Expert 7
Medium (5'11") Tiefling, True Neutral (CR 7)
Armor Class 9
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)16 (+3) 15 (+2)17 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 12
Languages Common, Terran, Druidic, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 700 gp.


Social Check DCs


Raam Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. He wears his red hair down. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is an amazing painter.

History: The child of a Fortune-teller, who enjoyed hunting, Raam was taken on many hunting expeditions. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Athletic, Gifted. Flaws: Selfish. Bonds: Nature, Job, Adventurer. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Raam Sanity, Male Tiefling Wizard 10
Medium (6'7") Tiefling, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 27 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)11 (+0) 15 (+2)19 (+4)
Skills Arcana +4, Intimidation +8
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 1800 gp. A pair of silk slippers encrusted with tiny pearls. (140 gp). Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (2500 gp).


Social Check DCs


Sark Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears black leather gloves, a black jacket, and tight pants. He has wavy brown hair. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the north his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Impeccable. Flaws: Insane. Bonds: Criminal record, Poor, Mentor. Occupation: Cook

Voice: Stutters

Attributes [hide]

Sark Rodney, Male Half-Orc Druid 7
Medium (5'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)10 (+0) 7 (-2)7 (-2)
Skills Animal Handling +1, Persuasion +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thodris Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She is physically well-built. She keeps her black hair in a flapper bob. Her violet eyes peer out from beneath her feathered brown hat.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has all her life been fascinated with writing.

History: She was born blind and as such lacked many opportunities for work. She found a children's book about a Dwarf Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and money/treasure

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Thodris Hammerstone, Female Dwarf Adept 6
Medium (3'9") Dwarf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)17 (+3) 18 (+4)8 (-1)
Skills Arcana +6, Insight +7
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Aquan, Druidic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15331000

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs

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