Sun In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses in collared shirts and wears a proper scarf over her head. She sports a flattop fur cut. Her amber eyes are slightly larger than normal.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: When she was but 5 years old her parents immigrated from the south. Her mother took her hunting and taught her how to get in the mind of other creatures. She left for the south, certain she would find work there.
Motivation: She has a crush on the local Bricklayer.
Ideals: Fighting. Flaws: Sensitive. Bonds: Poor, Nature, Immigrant. Occupation: Miller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 3)
Armor Class 15
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 20 (+5) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Pyra Dare, Female Tiefling [Permalink]
Personal [hide]
Description: A 4'11" western woman, she is wearing a long, green, dusty cloak. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She does not believe in violence as a means to an end. She is a dedicated Doctor but believes her peers are too gung-ho.
History: Pyra hails from a village terrorized by giants. At a young age her mother died while driving off some giants. Her father being the stubborn sort decided to stay and helped train her in monstrous two handed axe use. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Wants to open a new tavern; and several ex partners dislike her way of doing things and want revenge
Ideals: Pacifist, Fighting. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Doctor
Voice: Nasally tone
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 18)
Armor Class 14
Hit Points 155 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 18 (+4) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Orc
Attacks Melee +7 / 5d6+1, Ranged +10 / 5d6+4, Grapple +10
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 4 | 1 |
Possessions: 1600 pp. Blue quartz (13 gp). Red spinel (70 gp). Tiger eye turquoise (13 gp). Emerald (800 gp). Red-brown spinel (70 gp). Violet garnet (1000 gp). Jasper (40 gp). Onyx (40 gp). Blue quartz (13 gp). Red-brown spinel (70 gp). Obsidian (13 gp). Obsidian (13 gp). Jacinth (5000 gp). Onyx (40 gp). Moss agate (13 gp). Smoky quartz (40 gp). Red-brown spinel (70 gp). Carnelian (40 gp). Coral (70 gp). Sard (40 gp). Blue quartz (13 gp). Golden yellow topaz (1000 gp). 1 Major magic item.
Elysande Bradshaw, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is generally shirtless and showing off her tattooed chest. She wears her red hair up in a very large beehive style do. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was raised in a white middle class family as the only child. She worked as a nervous Mercenary and found it very stressful. She's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: To pay off her debts; and to prove her worth to the world
Flaws: Impulsive, Mundane. Bonds: Job, Debt. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 23000 cp.
Howard Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears baggy white pantaloons and a violet scarf. With a patchy brown beard and wild brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Barber, but doesn't like to broadcast it.
Motivation: Expand his business.
Flaws: Insomniac, Depressed. Bonds: Slave, Rich, Job. Occupation: Body Guard
Voice: Farmer accent
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 98 (16d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 10 (+0) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Dwarven, Goblin, Druidic
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
Possessions: 10000 gp. Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Solid gold idol (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Fire opal pendant on a fine gold chain (900 gp). Gold and topaz bottle stopper cork (1200 gp). Jeweled electrum ring (5000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

