Beast In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His orange fur is lengthy. His fierce green eyes like to dwell on things.
Personality: Overbrimming with self-confidence, Beast isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A powerful brothel owner made him what he is. Through the years after Beast was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Beast's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Beast and his spouse have recently divorced.
Motivation: Money/treasure; and he is greedy
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Slave, Mentor. Occupation: Brewer
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 800 gp. Obsidian (9 gp). Violet garnet (200 gp). Bloodstone (40 gp). Eye agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Syllin Adler, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is portly but not overly obese. Her moppish white hair is in a traditional bowl cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her childhood dream was to be a Bricklayer, but she was a colossal failure. She has since lost track of the people in her past.
Motivation: Nothing but the best is good enough for her; and she seems to be bored by most things
Ideals: Impeccable. Flaws: Insomniac, Mundane. Bonds: Enemies, Family, Job. Occupation: Shipwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Criella Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears a fine chain shirt which she covers with green colored cloaks and clothing. Her brown hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are white.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born the only child of a wealthy merchant. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: Carved bone or ivory statuette (10 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Cloth of gold vestments (140 gp). 1 Minor magic item. 1 Minor magic item.
Mugrunden Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a green costume with the symbols of his god on his torso. He has dyed his greying red crest a little too much giving a sharp red color. He has several tiny amber earrings on each ear.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.
History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire; and he wants to get laid
Ideals: Persistence. Flaws: Shy. Bonds: Rich, Immigrant, Has a crush. Occupation: Farmer
Voice: Boston accent
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 10)
Armor Class 13
Hit Points 54 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
Possessions: 1400 gp.
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