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NPC Generator

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Advanced [show]


Thea Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a weathered and beat up set of banded mail beneath an oversized red coat. Her hair is short and auburn. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. As long as the job gets done she does not care how it got done.

History: Born to a poor family in the city she treasured whatever gifts she got. She has chosen to use the inheritance that was left to her frivolously. She has dedicated herself to building a better kind of golem.

Motivation: She has decided she is irredeemable; and she is wracked by social anxiety

Ideals: Professionalism. Flaws: Emotional. Bonds: Poor. Occupation: Blacksmith

Voice: Shortens vowels

Attributes [hide]

Thea Tosscobble, Female Halfling Commoner 3
Small (3'1") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)15 (+2) 8 (-1)10 (+0)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Pelt Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a worn and beaten armor. She has wavy yellow fur. Her green unseeing eyes seem to look past you.

Personality: Calm and collected, she is a well trained Tailor. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She comes from a rich southern family. Pelt was born on a far southern island where she grew up under the tutelage of her mother, an expert Tailor. She now mingles about in high society.

Motivation: Money/treasure; and she has money and likes to spend it

Flaws: Disease, Fearful. Bonds: Job, Rich, Immigrant. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Pelt Prim Posies, Female Tabaxi Paladin 14
Medium (4'9") Tabaxi, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 127 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)10 (+0) 13 (+1)12 (+1)
Skills Athletics +7, Insight +6
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 6000 gp. Amethyst (70 gp). Star rose quartz (80 gp). Tiger eye turquoise (14 gp). Freshwater pearl (14 gp). Malachite (14 gp). Rose (80 gp). 1 Minor magic item.


Social Check DCs


Darrak Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a brown armored body suit, with a simple tan line shooting up and back down. He is muscular with a powerful set of arms. His golden hair is knotted and matted. His hazel eyes peer out from beneath his small brown hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the south. He moved from fad to fad and when he turned 15 he discovered writing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to share knowledge with the world

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Immigrant. Occupation: Painter

Voice: Jamaican accent

Attributes [hide]

Darrak Gorunn, Male Dwarf Bard 8
Medium (4'4") Dwarf, Chaotic Evil (CR 8)
Armor Class 7
Hit Points 49 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 14 (+2)11 (+0) 6 (-2)7 (-2)
Skills Survival +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +0 / 2d10-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a shield on his belt. His fur is white and curly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the west to a Masseuse, Sun learned a great deal about his father's area of expertise. A gifted student he started as a Painter, but he got bored and became a Masseuse. He's also a talented Painter, but doesn't like to broadcast it.

Motivation: To be a Painter again; and further expansion of business

Ideals: Fighting, Philantrophist. Flaws: Addict, Selfish. Bonds: Job. Occupation: Masseuse

Voice: Old Prospector

Attributes [hide]

Sun Mist, Male Tabaxi Warrior 10
Medium (5'0") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 90 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 60 pp. Jasper (50 gp). Chrysoberyl (130 gp). Rose (50 gp). Smoky quartz (50 gp). Chalcedony (50 gp). Brown-green garnet (130 gp). Obsidian (15 gp).


Social Check DCs

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