Ernest Royal, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He has shaved his head bald. His hazel eyes peer out from beneath his top grey hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He became a Mortician soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Guardian, Job. Occupation: Mortician
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Cask Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His beige fur is heavily combed to the left. His eyes are blue.
Personality: Aggressive, abrasive, and angry, Cask embodies much of what other species detest in the Tabaxis. He is a ruthless business man, a trait he acquired from his father.
History: He is a Deep Scion in disguise. From there he went from mercenary job to mercenary job. He struck the Dilettante job and began his own company from there.
Motivation: Obtaining odd cultural Halfling artifacts is his passion.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Dilettante
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 300 gp. A life-sized copper and silver statuette of a cockatrice. (60 gp). Fire opal pendant on a fine gold chain (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). 1 Minor magic item.
Susannah Holland, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and tends to wear a large violet jacket. She has slicked back silver hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She served in the navy to pay for her family's outstanding loans. When Susannah reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Justice. Bonds: Enemies, Military, Family, Rich. Occupation: Layabout
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 39 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 8 (-1) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 400 gp. Freshwater pearl (16 gp). Sard (50 gp). Jade (80 gp). Deep blue spinel (800 gp). Moss agate (16 gp). Deep green spinel (80 gp). Alexandrite (800 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item.
Nyx Gummen, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'1", this woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her red hair is thinning but still full. Her violet eyes are passionate and lively.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Over the years she perfected her riding and shooting skills. Days after completing her studies, news broke out that her hometown was attacked by illithids. Nyx was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Joker. Bonds: Rich, Enemies, Slave, Nature. Occupation: Healer
Voice: Pronounces O like U
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Terran, Sylvan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Jet (120 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

