Ea Fluke, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a black vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her black boots flare out at the collars. Her blue hair is still thick. Her red eyes dart from person to person.
Personality: Prone to second guessing herself, she comes off as nervous. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She got into the Merchant business at a young age. Her childhood dream was to be a Ploughman, but she was a colossal failure. She is searching for what she claims is her rightful reward.
Motivation: To be a Ploughman again; and marry her brother to traveling adventurers
Flaws: Shy. Bonds: Adventurer, Job, Family. Occupation: Merchant
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 46 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 19 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Orc, Sylvan, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp.
Alexandre Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a grey cloak and cross-gartered white stockings. Beneath his clothing is a huge mess of scar tissue. He has moderate length red hair. His otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. He is able to make almost anything out of random pieces of junk.
History: He was raised in a white middle class family as the only child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted arcane powers by his dying brother.
Motivation: He is wracked by social anxiety.
Ideals: Gifted. Flaws: Addict, Mundane, Fearful. Bonds: Slave. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 6000 cp. Moss agate (10 gp).
Vanuath Sandoval, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears suspenders and violet workpants. His shirt is tan, and he wears a heavy violet leather apron most of the time. He carries with him a set of quarterstaffs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy brown hair. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.
History: From birth he was tutored by a cruel and relentless mentor. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker, Pacifist, Gifted. Bonds: Mentor. Occupation: Herbalist
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 86 (15d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 9 (-1) | 9 (-1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +9 / 4d8+4, Ranged +4 / 4d8-1, Grapple +5
Possessions: 3000 gp. Tourmaline (160 gp). Eye agate (16 gp). Deep blue spinel (1000 gp). Black pearl (1000 gp). Violet garnet (1000 gp). Coral (160 gp). Chrysoberyl (160 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jocelyn Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. He has gleaming, smiling gray eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it
Ideals: Joker. Bonds: Guardian, Rich, Job, Adventurer. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 11 (+0) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
Possessions: 30000 cp. Sapphire pendant on gold chain (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!


