Keyleth Klein, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a violet costume with the symbols of luck on her torso. Her hair is long and blonde with streaks of brown, and is pulled back with small violet clips. Her otherwise smooth face is marked with small tiny scars.
Personality: She is very quiet and rarely speaks above a whisper. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born into a rich family. After coming to the age of reason, Keyleth took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying sister.
Motivation: Wants to raise her children well; and an old rival family wants her found
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Family. Occupation: Spy
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 330 gp.
Aura On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her cinnamon fur, when down, is lengthy. She has a tattooed face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She got into the Roofer business at a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern
Flaws: Antagonistic, Impulsive. Bonds: Job, Religious, Criminal record. Occupation: Roofer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Terran, Gnoll, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 130 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp).
Dustin Rayden, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His chestnut hair is thinning but still full. His eyes are likewise violet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born on a small isolated farm. Like his father and his sister before him, after school he went straight into learning to become a Bounty Hunter. He then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new bounty hunter responsibilities is difficult
Ideals: Joker. Flaws: Shy, Greedy. Bonds: Poor, Nature, Job. Occupation: Bounty Hunter
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 50 gp. Hematite (7 gp).
Abalaba Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the four houses of cards around her neck, and a ceremonial dagger on her belt. She is physically well-built. Her golden hair is thinning but still full. She wears round tiny glasses practically rammed into her face.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her mother raised her in a mountain cabin. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is greedy; and she's looking for her big break
Ideals: Fighting. Bonds: Adventurer, Slave, Nature, Rich. Occupation: Detective
Voice: Raspy
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 152 (14d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Orc
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
Possessions: 200 pp. Eye agate (4 gp). Obsidian (4 gp). Azurite (4 gp). Eye agate (4 gp). Red garnet (150 gp). Obsidian (4 gp). Hematite (4 gp). Star ruby (900 gp). Blue star sapphire (900 gp). Alexandrite (300 gp). Smoky quartz (30 gp). Obsidian (4 gp). Tourmaline (150 gp). Deep blue spinel (300 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

