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NPC Generator

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Advanced [show]


Anthony Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He sports a flattop hair cut. His fierce hazel eyes like to dwell on things.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined, Fighting. Bonds: Religious, Poor. Occupation: Masseuse

Voice: Old thin voice

Attributes [hide]

Anthony Markum, Male Half-Elf Fighter 1
Medium (5'6") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)18 (+4) 15 (+2)11 (+0)
Skills Intimidation +2, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Goblin, Infernal, Halfling, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Merla Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This woman is dressed in earthy colors with a red and grey handkerchief worn on her right side. She is muscular with a powerful set of arms. Her golden hair is thinning but still full. Her amber eyes peer out from beneath her feathered red hat.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Over the years she perfected her riding and shooting skills. After a long history of fighting, Merla and her spouse have recently divorced.

Motivation: She wants revenge against brigands; and she's repulsed by the pc

Ideals: Passionate, Gifted. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Merla Whispermouse, Female Halfling Sorcerer 6
Small (2'9") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 5 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)12 (+1) 12 (+1)8 (-1)
Skills Deception +2, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 300 gp. Golden pearl (120 gp). Violet garnet (500 gp). Black pearl (500 gp). 1 Magnifying glass. 1 Masterwork manacles. 1 Climber’s kit. 1 Bullseye lantern.


Social Check DCs


Nuthra Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a black collared shirt and green skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her green crest is drawn into a tight pony tail with a card scrunchie. Her eyes are red and she is always smoking a pipe.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was born to a criminal king-pin and mafia family Nuthra was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Bookbinder. She's also a talented Stylist, but doesn't like to broadcast it.

Motivation: She is wracked by social anxiety; and she is unsatisfied with her job

Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Criminal record, Job. Occupation: Bookbinder

Voice: Jamaican accent

Attributes [hide]

Nuthra Raghthroknaar, Female Dragonborn Expert 1
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp.


Social Check DCs


Riswynn Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. With wild blonde hair. Her eyes, though not visible through her cowl, are brown.

Personality: Cocky and sure of herself, she believes she is the best Tanner born in the past three hundred years. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in a small village she learned the ways of the warrior from her mother. Cursed with lycanthropy at a very young age, Riswynn has worked very hard to control her curse. She has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Entrepeneur, Fighting. Flaws: Disease. Bonds: Poor, Job. Occupation: Tanner

Voice: Farmer accent

Attributes [hide]

Riswynn Trueblood, Female Dwarf Commoner 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)10 (+0) 12 (+1)9 (-1)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Masterwork Musical instrument.


Social Check DCs

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