Adelaide Barlow, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greataxe, but if one is not available she will default to her axe. Her moppish golden hair is in a traditional bowl cut. Her eyes are gray and catlike.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She used her abilities to travel the world and help people.
Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army
Ideals: Philantrophist, Opinionated. Flaws: Insane. Bonds: Military. Occupation: Body Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee.
Mordai Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. He keeps his blue hair in a pixie cut. His silver unseeing eyes seem to look past you.
Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.
History: The child of a Priest, who enjoyed hunting, Mordai was taken on many hunting expeditions. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Job, Nature, In love. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Medium (6'9") Tiefling, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 58 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Infernal, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 90000 cp. Silver comb with moonstones (300 gp). Golden circlet with four aquamarines (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Baelitae Othronus, Female Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she sports tan clothing, slightly heavier than average wear. Her black hair is kept up in a ponytail inside a Stetson hat. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is business-like. She takes instructions and follows them to the letter. She is harsh and unforgiving.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her divine abilities were realized during a raid on her village. By chance she met her sister recently and the two have been together since.
Motivation: She has comitted a past crime that haunts her to this day; and she's repulsed by the pc
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Family, Criminal record. Occupation: Performer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Solid gold idol (300 gp). Brass mug with jade inlays (600 gp). Carved bone or ivory statuette (100 gp). 1 Banded mail. 1 Darkwood Shield.
Alice Lancaster, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear grey pants and tee shirts. Her hair, while still mostly blonde, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born several months after her mother was called into army service. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is wracked by social anxiety.
Ideals: Joker. Flaws: Fearful, Racist. Bonds: Military. Occupation: Soapmaker
Voice: Sensual and smooth
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 100 gp.
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