Bucklal High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. He has shaved his head bald. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious man he believes everything happens for a reason. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with lycanthropy at a very young age, Bucklal has worked very hard to control his curse. He left for the south, certain he would find work there.
Motivation: His religion dominates his actions; and he would like to get married and retire
Flaws: Shy, Disease. Bonds: Poor, Religious, Immigrant. Occupation: Servant
Voice: Russian accent
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Zircon (20 gp).
Antinua Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears an entirely tan suit with white socks and a vest with buckled shoes. Her golden hair is thinning but still full. She has blue eyes and a tan hat with a white feather.
Personality: She can speak with the recently deceased. She is a ruthless business woman, a trait she acquired from her father.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the west.
Ideals: Gifted, Entrepeneur. Bonds: Military. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
Valanthe Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear blue pants and tee shirts. She has wavy auburn hair. She has blue eyes and a blue hat with a grey feather.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born to a criminal king-pin and mafia family When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Valanthe took refuge in the large cave and found the beat up nunchaku and armor she uses now. She has since lost track of the people in her past.
Motivation: Wants to raise her children well; and balancing her hectic life and new healer responsibilities is difficult
Flaws: Impulsive. Bonds: Family, Criminal record, Nature, Job. Occupation: Healer
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 19 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 6 (-2) | 11 (+0) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 |
Possessions: 700 gp. Smoky quartz (60 gp). Peridot (60 gp). Pink pearl (100 gp). Blue star sapphire (1500 gp). Alexandrite (1200 gp). Alexandrite (1200 gp).
Roywyn Welber, Female Gnome [Permalink]
Personal [hide]
Description: She has a large blue mantle and cape that has been intricately interwoven into her black robe. Her black hair is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Always inclined to offer people food she seems plenty friendly. She would rather hide behind her crafts than deal with other people.
History: The child of northern immigrants she idolized her father. Roywyn was born on a far northern forest where she grew up under the tutelage of her father, an expert Banker. She used her abilities to travel the world and help people.
Motivation: To get a good night's sleep; and she has decided she is irredeemable
Ideals: Philantrophist, Artistic. Flaws: Insomniac, Shy. Bonds: Immigrant. Occupation: Banker
Voice: Spanish accent
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 60 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp. Alexandrite (1400 gp). Red-brown spinel (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!

