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NPC Generator

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Advanced [show]


Shivering In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His fur is greying and his face has many wrinkles. He has green eyes and a brown hat with a pastel feather.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: He was born in a small mountains village. His family was turned out during the war. He and his family wandered south to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions; and revenge

Ideals: Persistence. Flaws: Shy, PTSD. Bonds: Poor, Nature. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Shivering In the Morning, Male Tabaxi Adept 10
Medium (6'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 20 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)16 (+3) 11 (+0)16 (+3)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 10
Languages Common, Ignan, Gnoll, Terran
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 900 gp.


Social Check DCs


Great Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'10" has a big stupid grin on her face most of the time. She wears a simple brown robe with pastel stripes complete with hood. Her yellow fur is kept up in a ponytail inside a small hat. She wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Great was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Wants to work out more often; and she loathes her own lifestyle

Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Slave, Job. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Great Timber, Female Tabaxi Expert 5
Medium (5'10") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)10 (+0) 7 (-2)14 (+2)
Skills Persuasion +5, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Yurgunn Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears baggy grey pantaloons and a white scarf. She has a penchant for wearing a ring with an oversized amber on her right hand. Her brown hair is wavy and long. She has gleaming, smiling violet eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born in a small village she learned the ways of the warrior from her mother. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She is searching for what she claims is her rightful reward.

Motivation: Wants to open a new tavern; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Job, Adventurer. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Yurgunn Glanhig, Female Dwarf Ranger 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 13 (+1)8 (-1)
Skills Perception +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 380 gp. 1 Chain shirt.


Social Check DCs


Reynard Chester, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in a clean grey cloak covering his clean studded leather. He wears a small hat to hide his balding. His brown eyes dart from person to person.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is harsh and unforgiving.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and marry his sister to traveling adventurers

Flaws: Terse, Antagonistic. Bonds: Rich, Criminal record, Family. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Reynard Chester, Male Human Warrior 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 14 (+2)18 (+4)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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